You will not break me. You will not fucking break me.
Carl is the titular protagonist of Dungeon Crawler Carl. A former coast guardsman, Carl and his ex-girlfriend's cat are now fan-favorite crawlers on the Syndicate gameshow, Dungeon Crawler World: Earth.
Description[]
Before entering the Dungeon, Carl was a 27-year-old U.S. Coast Guard veteran who worked as a marine technician "fixing electrical systems for rich assholes and their party boats."[1] He shared a two-bedroom apartment in Seattle, WA, with his girlfriend Beatrice and her award-winning cat, Princess Donut the Queen Anne Chonk. He hit the gym three times a week and enjoyed playing Call of Duty on PlayStation with his friend Monobrow Sam while Donut sat in his lap.[2][3] He survived the Transformation because Donut escaped the apartment when he cracked open the window to smoke and he went outside to search for her, equipped only with his leather coat, boxers, Bea's ill-fitting pink Croc sandals, a Zippo lighter, and half a pack of Marlboro Red cigarettes.[4][3]
In the Dungeon, Carl focuses primarily on hand-to-hand combat and explosives. After reaching the Third Floor, he selects the Primal race and the unique monk/rogue hybrid class of Compensated Anarchist Class, which the System AI aptly describes as "a trapmaking, bomb-making, social-media dynamo" that "will happily throw a Molotov through a window one moment and step in front of a camera to plead for the violence to stop the next."[5] He takes the bomb-focused Agent Provocateur Class specialization on the Sixth Floor.[6]
Carl is the twenty-fifth holder of the Dungeon Anarchist's Cookbook.
Personality[]
Carl is a gruff man who has a strong sense of right and wrong. He also has grit, refusing to let the system break him. While not charismatic, he is the sort who will assume leadership if nobody else steps up. He is a loyal and trustworthy crawler, willing to take risks if he can help others, which engenders a great deal of loyalty from other crawlers. Many describe him as "crazy" due to the risks he takes and the creative, albeit half-baked, plans he hatches.
Carl is extremely resourceful, and has a knack for finding and exploiting loopholes. Although he doesn't view himself as particularly skilled in math, he is able to "fix most anything electrical after studying it for a bit."[8]
Appearance[]
Carl is a human man, standing 6'3" tall and weighing 230lbs, with short brown hair and "one of those bodies that naturally held muscle well."[11][2] Even in the Dungeon, he shaves every day.[12] Katia Grim helps trim his hair.[11] Due to the effects of the Enchanted Pedicure Kit of the Sylph, which he begins using on the Second Floor, his bare feet are "shiny" and "glittery."[13]
Within an hour of entering the First Floor, Carl receives a Goblin Pass Tattoo on his left inner forearm, which he grumbles about because he had never wanted tattoos.[14][15] At the same time, he puts on the Enchanted Trollskin Shirt of Pummeling, attaches the Enchanted Nightgaunt Cloak of Stoutness to his leather coat (Mordecai later notes that it occupies his "neck" slot), and slips the Enchanted Toe Ring of the Splatter Skunk onto his right index toe.[15][16] He wears unenchanted fingerless gloves for approximately two days before punching a Slime, which dissolves the right glove and the right arm of his leather jacket.[17] Carl also gains a Desperado Pass Tattoo on his neck later on the floor.[18]
Tattoos[]
- Goblin Pass Tattoo on left inner forearm
- Desperado Pass Tattoo on neck
- Extinction Sigil Tattoo (Wall Monitor Race) on face, just below his left eye
- Emberus Tattoos on the back of each hand
- Night Wyrm's Nasty Little Web of Suffering Tattoo on left elbow
- Enemy of the Church Tattoo on left upper arm
- Eye of the Bedlam Bride Tattoo on center of chest, just above his sternum
Gallery[]
See Fan Art for Carl for more images
History[]
Carl's maternal grandfather played center for Oregon State before becoming a prison guard, and Carl's Mother stood at 5'10".[2] Carl's Father was a linebacker and heavily tattooed, mustachioed motorcycle enthusiast who physically and emotionally abused his family.[2][15][12] Carl inherited his father's features, particularly his nose and his hair, and keeps his face clean-shaven to minimize their resemblance.[12] He never had tattoos before the Dungeon because his father had them, and he didn't associate tattoos with being cool.[15]
When his father had his raucous friends over, Carl's Mother would lock Carl in the basement for hours with nothing but a 1981 Frogger Arcade Cabinet for company. Carl spent hours playing the game, reaching a high score of 879,460.[15] Although he desperately wanted a bike, young Carl also enjoyed lining toy cars up on a fence outside and trying to knock them down with his slingshot, until his father and his friends broke the slingshot's band. Although his father promised to get Carl a new one, he never did.[13]
On Carl's fifteenth birthday, Carl's mother attempted to kill both herself and his father.[19] Due to the circumstances of her death, Carl associates the sound of dripping and running water with death. Soon after entering the Dungeon, he likens the barely-audible sound of the "Remaining Crawler" count to "water fast-dripping from a faucet."[18]
Carl eventually moved to the Anacortes Boys' Ranch, where he lived until his eighteenth birthday. The home required its tenants to get summer jobs, and he spent one summer in his late teens working on a small farm that contained multiple types of goats, including Boer goats like Prepotente.[20] He spent the night after his eighteenth birthday, but only that night, at a homeless shelter n Seattle.[21]
At eighteen, Carl joined the US Coast Guard. As a coast guardsman, he received intensive firearm and hand-to-hand combat training. He spent most of his time aboard a cutter as a Machinery Technician (MK), but was never involved in any real law enforcement.[22] In his free hours, he read books and played Pathfinder and Dungeons and Dragons; the last time he played D&D was aboard the USCGC Stratton[4][23].
After leaving the US Coast Guard, he found a well-paying position doing electrical repairs as a Marine Technician and began dating Beatrice.[4] He had a bicycle that he sometimes rode to work.[24]
Skills[]
Combat Skills[]
* for details regarding Carl's level with each skill, please see the Carl Floor pages which are still under development.
- Aiming Skill
- Steady Hand Skill
- Bare Knuckles Skill
- Foot Soldier Skill, Increases damage dealt by kicking.
- Iron Punch Skill, Increases fist damage bonus when wearing gauntlets/lumpers by 10% per skill level.[25]
- Powerful Strike Skill
- Pugilism Skill
- Slingshot Skill
- Smush Skill, Increases force of smushing by 10% per level.
- Talon Strike Skill
- Unarmed Combat Skill
- Wand Casting
Dungeon Crawling Skills[]
Explosives Skills[]
- Alchemy
- Dangerous Explosives Handling Skill
- Explosives Handling Skill
- Goblin Explosives Skill
- IED Skill (Improvised Explosive Device)
- Incendiary Device Handling Skill
- Infusion Skill
Spells[]
Other Skills[]
- Basic Electrical Repair Skill
- Breathing[8]
- Cesta Punta Skill, received from Earth Hobby Potion on the third floor.
- Dumpster Diving
- Frogger Skill - 1981 Video Game Cabinet Version (result hidden due to filters)[15]
- Lacing Boots[15]
- Operating a Sony Brand RMVLZ620 Universal Remote Control[15]
- Swimming[8]
- Walking[8]
- Various Firearms[8]
Vehicle Skills[]
- Biplane Pilot Skill
- Chopper Pilot Skill[24]
- Motorbike Driving Skill
Buffs[]
- Unbreakable (feet only) for 30 hours after using the Enchanted Pedicure Kit of the Sylph. "This buff keeps your pretty little metatarsals nice and unbroken."[26]
- Celestially Nimble and Tidy (feet only) for 30 hours after using the Enchanted Pedicure Kit of the Sylph. "Not only will your tootsies look nice, bright, and shiny, but any traps set off by footfalls will now prompt an alarm and have a 5-second delay before being triggered."[26]
Important Inventory Items[]
Enchanted Pedicure Kit of the Sylph[26][]
- Twelve essential items for foot care that may only be imbued within a safe or personal space.
- "Warning: All of these enhancements require you to remain barefoot. Why? Because you know why.
- +15% damage to barefoot attacks for 30 hours.
- +3 to the Smush skill for 30 hours.
- + Unbreakable buff (feet only) for 30 hours. This buff keeps your pretty little metatarsals nice and unbroken.
- + Celestially Nimble and Tidy buff (feet only) for 30 hours. "Not only will your tootsies look nice, bright, and shiny, but any traps set off by footfalls will now prompt an alarm and have a 5-second delay before being triggered."
Stats[]
Book 1[]
| Level | Page |
| 2 | 50[14] |
| 3 | 78 |
| 5 | 92 |
| 7 | 120 |
| 8 | 138 |
| 9 | 194 |
| 10 | 218 |
| 11 | 285 |
| 12 | 398 |
| 13 | 421 |
| Page | Reason | STR | INT | CON | DEX | CHR |
| 36 | Starting | 6 | 3 | 5 | 5 | 4 |
| 56 | Nightgaunt Cloak of Stoutness +4 CON | 6 | 3 | 9 | 5 | 4 |
| 59 | Toe Ring of the Splatter Skunk | 9 | 3 | 9 | 5 | 4 |
| 83 | Silver ring +1 CON | 9 | 3 | 10 | 5 | 4 |
| 146 | Ring of CON +2 | 9 | 3 | 12 | 5 | 4 |
| 182 | Carl states | 9 | 3 | 12 | 5 | 4 |
| 190 | Carl states | 9 | 3 | 12 | 5 | 4 |
| 199 | Enchanted War Gauntlet of the Exalted Grull +3 STR (in fist mode only), +1 DEX | 9/12* | 3 | 12 | 6 | 4 |
| 293 | Rev-Up Immunity Smoothie, Buzzed debuff (+3 CHR, -1 DEX) | 9/12* | 3 | 12 | 6/5* | 4/7* |
| 307 | Protective Shell radius 3m + 0.5m / INT | 9/12* | 3 | 12 | 6 | 4 |
| 307 | Enchanted Big Boi Boxers +2 CON | 9/12* | 3 | 14 | 6 | 4 |
| 368 | Carl states comparing to Zhang's 15 CON being 1 more than his own | 9/12* | 3 | 14 | 6 | 4 |
| STR = strength, INT = intelligence, CON = constitution, DEX = dexterity, CHR = charisma
Where a stat is directly stated or changed it is highlighted above, Mana points were also stated to be equivalent to intelligence points and hence used for reference of actual intelligence points. | ||||||
Book 2[]
| Level | Page |
| 13 | 29 |
| 14 | 77 |
| 15 | 109 |
| 18 | 137 |
| 19 | 230 |
| 21 | 286 |
| 27 | 345 |
| Page | Reason | STR | INT | CON | DEX | CHR |
| 19 | Primal Race Changes (-1 to all stats, pre point allocation) | 8/11* | 2 | 13 | 5 | 3 |
| 24 | Compensated Anarchist (+1 INT, +5 CHR) | 8/11* | 3 | 13 | 5 | 8 |
| 28 | Post Class Selection / Point Allocation (STR = Toe Ring + 3, / Gauntlet* + 3; CON = Shirt + 4, Ring + 1, Ring + 2, Boxers + 2) | 13/16* | 5 | 19 | 11 | 25 |
| 58 | 2 Rings of +2 STR | 17/20* | 5 | 19 | 11 | 25 |
| 93 | Allocated Points +3 STR | 20/23* | 5 | 19 | 11 | 25 |
| 127 | Takes off Nightgaunt Cloak - 4 CON temporarily | 20/23* | 5 | 15* | 11 | 25 |
| 134 | Wisp Armor minimum 5 mana (6 min timer 5 mana + 1 spell level) | 20/23* | 5 | 15* | 11 | 25 |
| 159 | Enchanted BigBoi Boxers (enchantment adds +5 DEX, +5 INT, +3 [total +5] CON) | 20/23* | 10 | 22 | 16 | 25 |
| 164 | +10 STR, +2 CON allocated | 30/33* | 10 | 24 | 16 | 25 |
| 345 | 24 Stats to assign | |||||
| STR = strength, INT = intelligence, CON = constitution, DEX = dexterity, CHR = charisma
Where a stat is directly stated or changed it is highlighted above, Mana points were also stated to be equivalent to intelligence points and hence used for reference of actual intelligence points. | ||||||
Book 3[]
| Book 3 Levels | |
| Level | Page |
| 27 | 24 |
| 28 | 100 |
| 29 | 155 |
| 32 | 220 |
| 34 | 347 |
| 35 | 402 |
| 41 | 506 |
| Book 3 Stats | ||||||
| Page | Reason | STR | INT | CON | DEX | CHR |
| - | End book 2 Base / With Gauntlet (+3 STR) | 30/33* | 10 | 24 | 16 | 25 |
| - | 24 Stats to assign | 30/33* | 10 | 24 | 16 | 25 |
| 8 | Katia CON (102) ~4x Carls | 30/33* | 10 | 24 | 16 | 25 |
| 12 | Mascot bonus 5% bonus DEX and CON temporary | 30/33* | 10 | 25 | 16 | 25 |
| 29 | Enchanted Necklace of the Haute Bourgeoisie (+5 DEX) | 30/33* | 10 | 24 | 21 | 25 |
| 36 | Distribution of accumulated stat points (+10 STR, +9 CON, +5 INT) | 41/44* | 15 | 34 | 23 | 25 |
| 39 | Ultra-Stabilized, Size-adjustable, race-adjustable alleviating sleep apparatus: Good Rest bonus +10% all stats(**) | 41/45/48** | 15/16** | 34/37** | 23/25** | 25/27** |
| 40 | Automatic Shower +10% all stats (***) | 41/49/52*** | 15/18** | 34/40** | 23/27** | 25/30** |
| 137 | You’ve been Juiced! 10% Temporary buff to Strength! (Imani passive skill) | 41/53/56*** | 15/18** | 34/40** | 23/27** | 25/30** |
| 146 | Enchanted Toe Ring of the Splatter Skunk (Upgraded) +10 STR (+7 from upgrade) | 48/57/60*** | 15/18** | 34/40** | 23/27** | 25/30** |
| 235 | Scroll of upgrade +3 DEX on Trollskin Shirt | 48/57/60*** | 15/18** | 34/40** | 26/31** | 25/30** |
| 236 | Stat allocation: +6 STR, +3 CON | 54/64/67*** | 15/18** | 37/44** | 26/31** | 25/30** |
| 289 | Enchanted Night Wyrm’s Ring of Divine Suffering (+5% to all stats) | 54/68/71*** | 15/18** | 37/46** | 26/32** | 25/31** |
| 442 | Ring of Divine Suffering taken off (-5% all stats) | 54/64/67*** | 15/18** | 37/44** | 26/31** | 25/30** |
| 455 | Imani CON buff (10 minutes, no specifics stated) | 54/64/67*** | 15/18** | 37/44** | 26/31** | 25/30** |
| 493 | Dude! Where’d you go? You are invisible for 30 seconds (INT x2) | 54/64/67*** | 15/18** | 37/44** | 26/31** | 25/30** |
| STR = strength, INT = intelligence, CON = constitution, DEX = dexterity, CHR = charisma
Where a stat is directly stated or changed it is highlighted above, Mana points were also stated to be equivalent to intelligence points and hence used for reference of actual intelligence points. | ||||||
Book 4[]
| Book 4 Levels | |
| Level | Page |
| 41 | 85 |
| 44 | 291 |
| 47 | 606 |
Book 5[]
| Book 5 Levels | |
| Level | Page |
| 54 | 87 |
| 55 | 216 |
| 56 | 456 |
| 59 | 545 |
Book 6[]
| Book 6 Levels | |
| Level | Page |
| 65 | 229 |
| 68 | 377 |
| 73 | 656 |
Book 7[]
| Book 7 Levels | |
| Level | Page |
| 75 | 395 |
| 81 | 618 |
Trivia[]
- Carl's right foot is 11.813" (or, more precisely, 30.004861 cm) long.[27]
References[]
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 1) (p. 2). Kindle Edition.
- ↑ 2.0 2.1 2.2 2.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 3)
- ↑ 3.0 3.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 8)
- ↑ 4.0 4.1 4.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 1)
- ↑ Dinniman, Matt. Carl's Doomsday Scenario (Chapter 2)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 1)
- ↑ Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 47)
- ↑ 8.0 8.1 8.2 8.3 8.4 Dinniman, Matt. Dungeon Crawler Carl (Chapter 4)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 6)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 8)
- ↑ 11.0 11.1 Dinniman, Matt. The Gate of the Feral Gods (Chapter 22)
- ↑ 12.0 12.1 12.2 Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 44)
- ↑ 13.0 13.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 32)
- ↑ 14.0 14.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 5)
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Dinniman, Matt. Dungeon Crawler Carl (Chapter 6)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 28)
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 15)
- ↑ 18.0 18.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 19)
- ↑ 19.0 19.1 Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 13)
- ↑ Dinniman, Matt. Carl's Doomsday Scenario (Chapter 14)
- ↑ Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 50)
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 2)
- ↑ Dinniman, Matt. Dungeon Crawler Carl (Chapter 41)
- ↑ 24.0 24.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 21)
- ↑ 25.0 25.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 12)
- ↑ 26.0 26.1 26.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 30)
- ↑ Dinniman, Matt. The Butcher's Masquerade (Chapter 36)
| ALL CHARACTERS | |
|---|---|
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